Explain the difference between “constant” and “read-only” variables used in c#?
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Is comparable a functional interface?
How structure objects are destroyed? As GC releases only the objects in stack, and structure is a value type and stored in heap. So how structure objects are released?
What is Delegate and what is it used for ?
Can class inherit from struct c#?
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Is comparator a functional interface?
How is a loop recorder monitored?
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State the top.NET class that everything is derived from?