How to identify the object has compiled with the debug view as
*source without using STRDBG?
Answers were Sorted based on User's Feedback
Answer / grcsreddy
Use DSPPGM (PGM name) --> command and then press enter 2
times you can get/see Debug data: *YES ,that means the
source complied with *source
| Is This Answer Correct ? | 7 Yes | 2 No |
Answer / john
Debug Data *yes can be seen on the 3rd screen of dsppgm is you are displaying all data.
Put 5 on the module and just do one page down
| Is This Answer Correct ? | 4 Yes | 2 No |
Answer / srikanth
If program is compiled with DBGVIEW *NONE, Then DEBUG DATA will be *NO, in rest of all cases it DEBUG DATA *YES even it is compiled with *SOURCE, *STMT, *LIST
| Is This Answer Correct ? | 3 Yes | 3 No |
Answer / san
Using DSPPGM Command and option Debug data: *YES, u can
find out the object has been compiled with Debug mode with
*source or not.
| Is This Answer Correct ? | 5 Yes | 7 No |
Why we need to give File and To file Names While we are using OVRDBF. What is your understanding related to this?
how can we find setll setgt chain read reade readp operations are successfull or not,give example.explain in detail.
What would be the effect on the field where reverse image, underline and high intensity?
In RPG program one file using as a PRIMARY file while running program some of the records reading twice any body know why its happening
What you have to do in the display file when you are using message subfile?
In a particular program one file is used where override command is applied to a file, now this program calls another program where we want to use the same file but without override.How it can be done?
Are all these RPG/400 Interviewed Questions being asked recently? are current?
can anybody explain significance of *loval setll with example code????
Errors in Sql query will be in which state?
if there is a module object , how to find the program object for this module object.Assume the module object name and program object name is not same.
How can we override a file during runtime in rpg?
Please help me, I have created window subfile,I have created Footer with same lengh and postion of window SFL. When I call the pgm, first is shows only Footer and then it shows subfile records.This time Footer is not showsing ..plz hel me how can i do it...? Sameple DDS and RPG: A R WIN1 SFL A*%%TS SD 20090130 165346 MUNSHIJ REL-V4R2M0 5769- PW1 A FLD001 1Y 0B 4 3EDTCDE (Z) A ATFILE R O 4 7REFFLD (QWHFDBAS/ATFILE LIB/LIBF- A ILE) A R WINCTL SFLCTL (WIN1) A*%%TS SD 20090202 123459 MUNSHIJ REL-V4R2M0 5769- PW1 A ALTNAME ('y') A SFLSIZ (0004) A SFLPAG (0004) A WINDOW (FOOTER) A ROLLUP (27) A ROLLDOWN (28) A CF12 (12 'Cancel') A 50 SFLDSP A N51 SFLDSPCTL A 51 SFLCLR A 1 2'Select Option,Press enter' A 2 3'1= Select' A R FOOTER A* A WINDOW(8 31 9 43) A 8 4'F12 = Cancel' A R DUMMY ASSUME A 24 10' ' in RPG: Dow *IN12 = *Off Write Footer Fxfmt WInCTL