How to determine Shipping point?
No Answer is Posted For this Question
Be the First to Post Answer
A student multiplied a number by 3 instead of 5 . 5 3 What is the percentage error in the calculation?
I cannot log to my server sap ecc but need to try some new issues to learn about. Can somebody borrow me his access or user password and client- server code juste for some practice??? You will be welcome (mail: Flashe10@live.Fr)
Compare two strings character by character in qtp
In one room in your game, there's an elevator that AIs will need to use to escape from the player. In order to use the elevator, they have to walk over to a special button on the wall, press it to summon the elevator, then walk into the elevator and press another button to tell it to ascend. How would you design a system to make sure AIs can do all of these things in the proper order? If you have 3 AIs in the room, how would you design the system to make sure they can all escape in the elevator at the same time? What happens if one of them dies while they're trying to do this, and how do you make sure the other AIs don't get stuck waiting for that dead AI?
what are the advantages of PO 7.4 version ? new features in it ?
what is extern
You're working on a game that involves enemy wizards dueling each other. Each wizard has at least a dozen different spells at his disposal -- some of them simply inflict damage, while others will temporarily stun or immobilize an enemy, slow him, prevent him from casting spells for a brief duration, teleport the caster a short distance, or give the caster a temporary shield. A wizard can only cast one spell at a time, but each spell has a fixed cooldown (time before it can be cast again) and an associated mana cost (assume no mana regeneration). Describe some ways you might implement a competent AI system for a wizard.
You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?
How can you load large amounts of data from flat-text files?
2+2*4-8/2
In Material Master, in which tab you will find the Loading Group?
What is the movement Type for Sales?
Software (196929)
Sciences (12521)
Engineering (38023)
Business Management (7372)
Accounting (11552)
Advertising Media (662)
Architecture Design (207)
Call Centre (2482)
Fashion Modelling (332)
Government (17383)
Law (806)
Tourism Hotel (377)
Everything Else (2322)
Military Police (160)
Skills Abilities (0)
Aptitude Questions (4305)
Placement Papers (705)
Certifications (3752)
Visa Interview Questions (2231)
Code Snippets (1098)
Entrance Exams (862)
ERRORS (16636)