What are some of the limitations of state machines? When is the use of state machines appropriate, and when are they insufficient to generate the kinds of behaviors you need in a game?


No Answer is Posted For this Question
Be the First to Post Answer

Post New Answer

More Software Interview Questions

WAP to display "I LOVE MY COUNTRY " without any space

0 Answers  


If selling price is doubled, the profit triples. Find the profit percent

1 Answers   Zoho,


paypal interview questions

0 Answers   PayPal,


4 men and 6 women can complete a work in 8 days, while 3 men and 7 women can complete it in 10 days. In how many days will 10 women complete it?

1 Answers   Zoho,


You're tasked with implementing a computer player for a real-time strategy (RTS) game. Assuming that there is no fog-of-war, how do you implement a system to allow the computer player to determine what parts of the map are controlled by enemy players, and which parts are open to easy exploitation? How do you identify the choke points on the map? How do you find the boundary between the parts of the map under your control and the parts of the map controlled by enemy players? How do you detect an impending enemy attack or a change in an enemy's offensive posture?

0 Answers  






A fires 5 shots to B's 3 but A kills only once in 3 shots while B kills once in 2 shots. When B has missed 27 times, A has killed:

0 Answers   Zoho,


How to Create a Database?

1 Answers  


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

0 Answers  


What is a HGS

0 Answers   HGS,


where will movement type get assigned?

0 Answers  


i have 10,000 records in one input file i want to sort 1 to 5000 records in one out file and remaining records sort in another out file file write syntax?

1 Answers  


What is the movement Type for Sales?

0 Answers  


Categories