Where will find the Variants?
No Answer is Posted For this Question
Be the First to Post Answer
How to ignore some file in mvc
How to determine Shipping point?
How does a flocking-based steering system work? What are the components of a flocking-based steering system, and how are they combined? When does flocking-based steering break down or produce undesirable results? Are there any performance implications of the standard flocking model as described by Craig Reynolds, and if so, what are some ways to address them?
How will you execute 1000 test case in a day ??
How to Create a Database?
A fires 5 shots to B's 3 but A kills only once in 3 shots while B kills once in 2 shots. When B has missed 27 times, A has killed:
There were 100members who are standing in circle form with numbered on them like 1, 2,3 upto 100. If number 1 has a knife and killed the next one right behind him and give it number 3 likewise it contines upto 100.Then who will be left if this process repeated?
4 men and 6 women can complete a work in 8 days, while 3 men and 7 women can complete it in 10 days. In how many days will 10 women complete it?
WAP to display "I LOVE MY COUNTRY " without any space
What is the difference between raster and vector graphics?
You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?
What's the difference between a finite state machine (FSM) and a hierarchical finite state machine (HFSM)? Give an example of a hierarchical state machine with functionality that you could not easily replicate in a non-hierarchical FSM.
Software (196929)
Sciences (12521)
Engineering (38023)
Business Management (7372)
Accounting (11552)
Advertising Media (662)
Architecture Design (207)
Call Centre (2482)
Fashion Modelling (332)
Government (17383)
Law (806)
Tourism Hotel (377)
Everything Else (2322)
Military Police (160)
Skills Abilities (0)
Aptitude Questions (4305)
Placement Papers (705)
Certifications (3752)
Visa Interview Questions (2231)
Code Snippets (1098)
Entrance Exams (862)
ERRORS (16636)