Golgappa.net | Golgappa.org | BagIndia.net | BodyIndia.Com | CabIndia.net | CarsBikes.net | CarsBikes.org | CashIndia.net | ConsumerIndia.net | CookingIndia.net | DataIndia.net | DealIndia.net | EmailIndia.net | FirstTablet.com | FirstTourist.com | ForsaleIndia.net | IndiaBody.Com | IndiaCab.net | IndiaCash.net | IndiaModel.net | KidForum.net | OfficeIndia.net | PaysIndia.com | RestaurantIndia.net | RestaurantsIndia.net | SaleForum.net | SellForum.net | SoldIndia.com | StarIndia.net | TomatoCab.com | TomatoCabs.com | TownIndia.com
Interested to Buy Any Domain ? << Click Here >> for more details...


What are attractors and repulsors? How do they interact with a steering system? When are they useful, and what are their limitations? When can they be used for obstacle avoidance, and when are they insufficient?


No Answer is Posted For this Question
Be the First to Post Answer

Post New Answer

More Software Interview Questions

Where will find the Variants?

0 Answers  


What are the Issues faced while creating Delivery & Shipment Execution?

0 Answers  


What is a decision tree? When would you want to use one? What are its performance characteristics? How can you generate a decision tree automatically from a pre-existing data set? Is it feasible to do this at runtime, and has it been done in a commercial game before? When and why would you want to do this, and how would the data need to be organized to make this possible?

0 Answers  


You're working on a game that involves enemy wizards dueling each other. Each wizard has at least a dozen different spells at his disposal -- some of them simply inflict damage, while others will temporarily stun or immobilize an enemy, slow him, prevent him from casting spells for a brief duration, teleport the caster a short distance, or give the caster a temporary shield. A wizard can only cast one spell at a time, but each spell has a fixed cooldown (time before it can be cast again) and an associated mana cost (assume no mana regeneration). Describe some ways you might implement a competent AI system for a wizard.

0 Answers  


You're tasked with implementing a computer player for a real-time strategy (RTS) game. Assuming that there is no fog-of-war, how do you implement a system to allow the computer player to determine what parts of the map are controlled by enemy players, and which parts are open to easy exploitation? How do you identify the choke points on the map? How do you find the boundary between the parts of the map under your control and the parts of the map controlled by enemy players? How do you detect an impending enemy attack or a change in an enemy's offensive posture?

0 Answers  


How to determine Shipping point?

0 Answers  


In one room in your game, there's an elevator that AIs will need to use to escape from the player. In order to use the elevator, they have to walk over to a special button on the wall, press it to summon the elevator, then walk into the elevator and press another button to tell it to ascend. How would you design a system to make sure AIs can do all of these things in the proper order? If you have 3 AIs in the room, how would you design the system to make sure they can all escape in the elevator at the same time? What happens if one of them dies while they're trying to do this, and how do you make sure the other AIs don't get stuck waiting for that dead AI?

0 Answers   TCS,


1 1 12 21 123 321 1234 4321 1234554321

0 Answers  


To fill a tank, 25 buckets of water is required. How many buckets of water will be required to fill the same tank if the capacity of the bucket is reduced to two-fifth of its present ?

0 Answers   Zoho,


WAP to display "I LOVE MY COUNTRY " without any space

0 Answers  


What is planning? How is it used, and what are its advantages? Is it feasible to use planning in real-time games? If so, name any titles where planning has been used for any part of the AI. Describe the architecture of a planning-based AI system for any genre of game.

0 Answers  


How to Monitor the Batch Jobs?

0 Answers  


Categories