What are attractors and repulsors? How do they interact with a steering system? When are they useful, and what are their limitations? When can they be used for obstacle avoidance, and when are they insufficient?
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Where will find the Variants?
How to Create a Database?
In one room in your game, there's an elevator that AIs will need to use to escape from the player. In order to use the elevator, they have to walk over to a special button on the wall, press it to summon the elevator, then walk into the elevator and press another button to tell it to ascend. How would you design a system to make sure AIs can do all of these things in the proper order? If you have 3 AIs in the room, how would you design the system to make sure they can all escape in the elevator at the same time? What happens if one of them dies while they're trying to do this, and how do you make sure the other AIs don't get stuck waiting for that dead AI?
What is planning? How is it used, and what are its advantages? Is it feasible to use planning in real-time games? If so, name any titles where planning has been used for any part of the AI. Describe the architecture of a planning-based AI system for any genre of game.
What is a decision tree? When would you want to use one? What are its performance characteristics? How can you generate a decision tree automatically from a pre-existing data set? Is it feasible to do this at runtime, and has it been done in a commercial game before? When and why would you want to do this, and how would the data need to be organized to make this possible?
A student multiplied a number by 3 instead of 5 . 5 3 What is the percentage error in the calculation?
My question has how do you face an interview
Come up with an algorithm to shuffle a deck of cards. Discuss how uniform a distribution your solution would achieve, and how you could potentially improve upon it.
How to iterate map in collection framework?
Do you know the S/4 HANA?
What is the difference between Requirement type Determination and Schedule line category determination ?
How can you determine if a ray intersects a sphere? The more efficient your solution, the better.
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