A fires 5 shots to B's 3 but A kills only once in 3 shots while B kills once in 2 shots. When B has missed 27 times, A has killed:
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Come up with an algorithm to shuffle a deck of cards. Discuss how uniform a distribution your solution would achieve, and how you could potentially improve upon it.
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Using the example of the Thief-like AI system in the previous section, how do you implement the 'search for player' behavior for the guards, and get them to search an area in a believable fashion? How do you make sure this searching behavior isn't too challenging for players, and ensure that it's usually possible for the player to escape the search if he plays the game well?
A train can travel 50% faster than a car. Both start from point A at the same time and reach point B 75 kms away from A at the same time. On the way, however, the train lost about 12.5 minutes while stopping at the stations. The speed of the car is
How does a flocking-based steering system work? What are the components of a flocking-based steering system, and how are they combined? When does flocking-based steering break down or produce undesirable results? Are there any performance implications of the standard flocking model as described by Craig Reynolds, and if so, what are some ways to address them?
can anyone tell me the program to compare two files and write matching records to a file and unmatched to another in mainframe.
WAP to display "I LOVE MY COUNTRY " without any space
How to Create a New Table?
How to ignore some file in mvc
How can you determine if a ray intersects a sphere? The more efficient your solution, the better.
You're working on a game that involves enemy wizards dueling each other. Each wizard has at least a dozen different spells at his disposal -- some of them simply inflict damage, while others will temporarily stun or immobilize an enemy, slow him, prevent him from casting spells for a brief duration, teleport the caster a short distance, or give the caster a temporary shield. A wizard can only cast one spell at a time, but each spell has a fixed cooldown (time before it can be cast again) and an associated mana cost (assume no mana regeneration). Describe some ways you might implement a competent AI system for a wizard.