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Embedded Systems Interview Questions
Questions Answers Views Company eMail

what is verilog?

1061

What are the different gates where boolean logic are applicable?

1002

Explain why is the number of gate inputs to cmos gates usually limited to four?

1458

Why does the present vlsi circuits use mosfets instead of bjts?

1231

What is the main function of metastability in vsdl?

1009

What is the function of tie-high and tie-low cells?

1038

What are the different types of skews used in vlsi?

1 1885

What are the different design constraints occur in the synthesis phase?

1065

What are the steps involved in preventing the metastability?

1091

What are the changes that are provided to meet design power targets?

1060

What are the various regions of operation of mosfet? How are those regions used?

1085

Explain what is the depletion region?

1033

What are the steps required to solve setup and hold violations in vlsi?

1035

What are the different ways in which antenna violation can be prevented?

1073

How are labels named in assembly language?

1213


Un-Answered Questions { Embedded Systems }

Tell me the steps involved in demodulating a signal.

940


What are the different design constraints occur in the synthesis phase?

1065


Have you developed software testing procedures for new systems and performed qa, quality assurance, or audits?

779


How can you construct both PMOS and NMOS on a single substrate?

4935


What is an os and what are its functions?

1058


Explain the Charge Sharing problem while sampling data from a Bus?

4662


You've just been assigned to a project in a new technology how would you get started?

778


How are local and global variables are allocated by compiler.

833


How does a 3 tier application differ from a 2 tier one?

821


What are hard and soft real time systems?

880


Give an example of one address microprocessor?

1173


How does the interrupts handle by using the threads?

873


I have code and test bench however it is not working porperly. Need help to get it working. module fsm(clock,reset,coin,vend,state,change); \\these are the inputs and the outputs. input clock; input reset; input [2:0]coin; output vend; output [2:0]state; output [2:0]change; \\i need to define the registers as change,coin and vend reg vend; reg [2:0]change; wire [2:0]coin; \\my coins are declared as parameters to make reading better. parameter [2:0]NICKEL=3’b001; parameter [2:0]DIME=3’b010; parameter [2:0]NICKEL_DIME=3’b011; parameter [2:0]DIME_DIME=3’b100; parameter [2:0]QUARTER=3’b101; \\MY STATES ARE ALSO PARAMETERS . I DONT WANT TO MAKE YOU READ \\IN MACHINE LANGUAGE parameter [2:0]IDLE=3’b000; parameter [2:0]FIVE=3’b001; parameter [2:0]TEN=3’b010; parameter [2:0]FIFTEEN=3’b011; parameter [2:0]TWENTY=3’b100; parameter [2:0]TWENTYFIVE=3’b101; \\AS ALWAYS THE STATES ARE DEFINED AS REG reg [2:0]state,next_state; \\MY MACHINE WORKS ON STATE AND COIN always @(state or coin) begin next_state=0; \\VERYFIRST NEXT STATE IS GIVEN ZERO case(state) IDLE: case(coin) \\THIS IS THE IDLE STATE NICKEL: next_state=FIVE; DIME: next_state=TEN; QUARTER: next_state=TWENTYFIVE; default: next_state=IDLE; endcase FIVE: case(coin) \\THIS IS THE SECOND STATE NICKEL: next_state=TEN; DIME: next_state=FIFTEEN; QUARTER: next_state=TWENTYFIVE; //change=NICKEL default: next_state=FIVE; endcase TEN: case(coin) \\THIS IS THE THIRD STATE NICKEL: next_state=FIFTEEN; DIME: next_state=TWENTY; QUARTER: next_state=TWENTYFIVE; //change=DIME default: next_state=TEN; endcase FIFTEEN: case(coin) \\THIS IS THE FOURTH STATE NICKEL: next_state=TWENTY; DIME: next_state=TWENTYFIVE; QUARTER: next_state=TWENTYFIVE; //change==NICKEL_DIME default: next_state=FIFTEEN; endcase TWENTY: case(coin) \\THIS IS THE FIFTH STATE NICKEL: next_state=TWENTYFIVE; DIME: next_state=TWENTYFIVE; //change=NICKEL QUARTER: next_state=TWENTYFIVE; //change==DIME_DIME default: next_state=TWENTY; endcase TWENTYFIVE: next_state=IDLE; \\THE NEXT STATE HERE IS THE RESET default : next_state=IDLE; endcase end always @(clock) begin \\WHENEVER I GIVE A RESET I HAVE TO MAKE THE STATE TO IDLE AND VEND TO 1 if(reset) begin state <= IDLE; vend <= 1’b0; // change <= 3’b000; end \\THE CHANGE ALSO HAS TO BECOME NONE else state <= next_state; case (state) \\HERE WE DECIDE THE NEXT STATE \\ALL THE STATES ARE DEFINED HERE AND THE OUTPUT IS ALSO GIVEN IDLE: begin vend <= 1’b0; change <=3’d0; end FIVE: begin vend <= 1’b0; if (coin==QUARTER) change <=NICKEL; else change <=3’d0; TEN: begin vend <= 1’b0; if (coin==QUARTER) change <=DIME; else change <= 3’d0; FIFTEEN : begin vend <= 1’b0; if (coin==QUARTER) change <=NICKEL_DIME; else change TWENTY : begin vend <= 1’b0; if (coin==DIME) change <=NICKEL; else if (coin==QUARTER) TWENTYFIVE : begin vend <= 1’b1; change <=3’d0; end default: state <= IDLE; endcase end endmodule module test; \\THE INPUT IN THE FSM MODULE ARE REG HERE reg clock,reset; reg [2:0]coin; \\THE OUTPUT IN THE FSM MODULE ARE WIRES HERE wire vend; wire [2:0]state; wire [2:0]change; \\THE PARAMETERS AGAIN FOR THE COIN AND STATE parameter [2:0]IDLE=3’b000; parameter [2:0]FIVE=3’b001; parameter [2:0]TEN=3’b010; parameter [2:0]FIFTEEN=3’b011; parameter [2:0]TWENTY=3’b100; parameter [2:0]TWENTYFIVE=3’b101; parameter [2:0]NICKEL=3’b001; parameter [2:0]DIME=3’b010; parameter [2:0]NICKEL_DIME=3’b011; parameter [2:0]DIME_DIME=3’b100; parameter [2:0]QUARTER=3’b101; \\I MONITOR THE TIME,DRINK,RESET,CLOCK,STATE AND CHANGE FOR CHANGES. initial begin $display("Time\tcoin\tdrink\treset\tclock\tstate\tchange"); $monitor("%g\t%b\t%b\t%b\t%b\t%d\t% d",$time,coin,vend,reset,clock,state,change); \\NEW FEATURE: MY MACHINE HAS THE FACILITY TO DUMP VARIABLES SO THAT \\ I CAN VIEW THEM USING A VCD VIEWER. $dumpvars; $dumpfile("file.vcd"); // Dump output file. \\THIS IS WHERE THE COINS ARE ADDED. clock=0; reset=1; \\FIRST LETS RESET THE MACHINE #2 reset=0; coin=NICKEL; \\CHECK FOR STATE 1 #2 reset=1; coin=2’b00; #2 reset=0; coin=DIME; \\RESET AGAIN AND CHECK FOR STATE 2 #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 AND SO ON coin=NICKEL; #2 coin=DIME; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=DIME; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 $finish; end \\THE CLOCK NEEDS TO TICK EVERY 2 TIME UNIT always #1 clock=~clock; //always @(state) // coin=!coin; initial begin if (reset) coin=2’b00; end \\THIS IS WHERE I INSTANTIATE THE MACHINE fsm inst1(clock,reset,coin,vend,state,change); endmodule

3800


Define the number of flags present in the 8086 and name each one of them.

978


What is the significance of watchdog timer in embedded systems?

772