How to reverse the string in rpg
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How do you check object lock
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define the purpose of the iter operation?
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Service Program : S1 Modules in S1 : M1 M1 having two procedures : ADD, SUB Current Binder Language STRPGMEXP PGMLVL(*CURRENT) EXPORT SYMBOL("ADD") EXPORT SYMBOL("SUB") ENDPGMEXP Doubt: I need to add one new Module to the Service Program M2 having one procedure ‘MULT’ How to add this new module to the service program S1 ? If I need to recreate the service program again, Do I need to mention the Module M1 again while recreating along with new Module M2? There is no Binding Directory. Binder language structure will be like this STRPGMEXP PGMLVL(*CURRENT) EXPORT SYMBOL("ADD") EXPORT SYMBOL("SUB") EXPORT SYMBOL("MULT") ENDPGMEXP STRPGMEXP PGMLVL(*PREVIOUS) EXPORT SYMBOL("ADD") EXPORT SYMBOL("SUB") ENDPGMEXP
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Write a CL program which will run a batch job at 1 am every night
(1)In Cl Program,Are PGM and ENDPGM mandatery Keywords or not .If yes, please tell me why these keywords is necessary. (2)If we will not define these two keywords (PGMand ENDPGM) then any error will be come or not.