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 Categories >> Software >> Artificial Intelligence
 
  AI Algorithms (9)   AI Language Processing (11)   AI Knowledge Representation (12)   AI Robotics (96)   AI Recognition (11)
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Question Asked @ Answers Views     Select
Define procedural knowledge and declarative knowledge.    0  28
Define shallow knowledge and deep knowledge.    0  33
Differentiate between documented and undocumented knowledge. 3. How is knowledge collected?    0  30
List the major sources of knowledge.    0  29
What is inheritable knowledge?    1  44
What is relational knowledge?    1  36
What are the techniques to represent knowledge?    1  35
What are the properties of a good knowledge representation system?    1  38
How many types of entities are there in knowledge representation?    1  44
How should knowledge be represented to be used for an AI technique?    1  31
What are the undesirable properties of knowledge?    1  34
You're tasked with implementing a crowd that walks around the streets of a city. Describe some ways you could implement this in a fast and efficient manner. How do you ensure that crowd members don't touch each other while moving? How do you get crowd members to get out of each others way, and ensure that no two crowd members can get stuck trying to get around each other?    0  35
You're implementing a medieval strategy game in which pikemen should always walk in front of archers, and catapults should always be behind the archers. Explain how you could implement the movement system to ensure that you keep pikemen in front and catapults in the rear as much as possible. Explain how your answer might be different depending on whether or not the units simply need to end up in that configuration when they reach that destination, or if they need to maintain that formation while moving.    0  30
As you're starting work on your game, one of your colleagues suggests avoiding pathfinding completely, and just using potential fields for pathfinding and navigation. He suggests that you just overlay a big 2D grid over the world, with each cell indicating the distance to the nearest obstacle. Is his idea feasible? Why or why not? When would it cause problems? Regardless of the answer to that question, what are some of the other ways that such a system could be used?    0  31
Explain what is the difference between bagof/3 and setof/3 predicate in Prolog?    1  52
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Un-Answered Questions
 
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What kind of environment is crossword puzzle? a) Static b) Dynamic c) Semidynamic d) None of the mentioned 16
The truth values of traditional set theory is ____________ and that of fuzzy set is __________ a) Either 0 or 1, between 0 & 1 b) Between 0 & 1, either 0 or 1 c) Between 0 & 1, between 0 & 1 d) Either 0 or 1, either 0 or 1 14
How many types of random variables are available? a) 1 b) 2 c) 3 d) 4 16
Hill climbing sometimes called ____________ because it grabs a good neighbor state without thinking ahead about where to go next. a) Needy local search b) Heuristic local search c) Greedy local search d) Optimal local search 36
To overcome the need to backtrack in constraint satisfaction problem can be eliminated by a) Forward Searching b) Constraint Propagation c) Backtrack after a forward search d) Omitting the constraints and focusing only on goals 39
is this artificial intelligence lives over the other software programes and their flexiblity 874
 A* is optimal if h(n) is an admissible heuristic-that is, provided that h(n) never underestimates the cost to reach the goal. a) True b) False 17
 What is the consequence between a node and its predecessors while creating Bayesian network? a) Conditionally dependent b) Dependent c) Conditionally independent d) Both a & b 35
what is software cycle?give a diagramatic representation 925
Briefly describe 5 ways to do a "table lookup" in SAS. 336
 ____________ is/are useful when the original formulation of a problem is altered in some way, typically because the set of constraints to consider evolves because of the environment. a) Static CSPs b) Dynamic CSPs c) Flexible CSPs d) None of the above 36
As you're starting work on your game, one of your colleagues suggests avoiding pathfinding completely, and just using potential fields for pathfinding and navigation. He suggests that you just overlay a big 2D grid over the world, with each cell indicating the distance to the nearest obstacle. Is his idea feasible? Why or why not? When would it cause problems? Regardless of the answer to that question, what are some of the other ways that such a system could be used? 31
Optimality of BFS is a) When there is less number of nodes b) When all step costs are equal c) When all step costs are unequal d) Both a & c 16
Where does the performance measure is included? a) Rational agent b) Task environment c) Actuators d) Sensor 16
The game of Poker is a single agent. a) True b) False 14
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