What is abstraction? How does it differ from encapsulation
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What interface must an object implement before it can be written to a stream as an object?
Is it possible to create partial structs, interfaces and methods?
USECASE is an implementation independent notation. How will the designer give the implementation details of a particular USECASE to the programmer?
Why is class hierarchies managed in object-oriented programming?
What is static and dynamic Binding?
How to achieve data abstraction?
What is the function of messaging metaphor?
What are abstract classes?
Explain about realistic modeling?
What's the benefit of using inheritance?
What is bootstrap, extension and system class loader? Or can you explain primordial class loader?
What are the problems faced by the developer using object oriented programming language?