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what is use of threads how many ways to create thread

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what is use of threads how many ways to create thread..

Answer / madhusudhan

use of thread:1.concurrent execution of thread.
2.Program security.
Thread can be create in 2 ways
1.using Thread class
2.using Runnable interface
Example:
//first way of creating thread
class Thread1 extends Thread
{
public void run()
{
for(int i=0;i<1000;i++)
{
System.out.println(hashcode()+":"+i);
}
}
}
//second way of creating thread
class Thread2 implements Runnable
{
public void run()
{
for(int i=1000;i<2000;i++)
{
System.out.println(hashcode()+":"+i);
}
}
}
public class M
{
public static void main(String args[])
{
Thread1 t1=new Thread1();
t1.start();
Thread2 t2=new Thread2();
Thread t=new Thread(t2);
t.start();
}
}

Is This Answer Correct ?    22 Yes 1 No

what is use of threads how many ways to create thread..

Answer / subash chandra bose l

there are many uses of threads and the main use is to
execute several process at once.

there are two ways of creating a thread and

1. extending a Thread class
2. implementing Runnable interface

Is This Answer Correct ?    8 Yes 1 No

what is use of threads how many ways to create thread..

Answer / poorna chandar rao.yerrabothu

thread is light whight processes its take low memory and low
proceesing time
there are two types thereds creatd
extending the thered class
implementing the runnable interface

Is This Answer Correct ?    4 Yes 2 No

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Question 5 [15] Consider the following classes, illustrating the Strategy design pattern: import java.awt.*; abstract class Text { protected TextApplet tA; protected Text(TextApplet tApplet) { tA = tApplet; } abstract public void draw(Graphics g); } class PlainText extends Text { protected PlainText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Sans-serif", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } class CodeText extends Text { protected CodeText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Monospaced", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } public class TextApplet extends java.applet.Applet { protected Text text; protected String textVal; protected Color color; public String getText() { return textVal; } public Color getColor() { return color; } public void init() { textVal = getParameter("text"); String textStyle = getParameter("style"); String textColor = getParameter("color"); if (textStyle == "code") text = new CodeText(this); else text = new PlainText(this); if (textColor == "red") color = Color.RED; else if (textColor == "blue") color = Color.BLUE; else color = Color.BLACK; } public void paint(Graphics g) { text.draw(g); 10 } } The Text class is more complicated than it should be (there is too much coupling between the Text and TextApplet classes). By getting rid of the reference to a TextApplet object in the Text class and setting the colour in the paint() method, one could turn the Text class into an interface and simplify the strategy classes considerably. 5.1 Rewrite the Text and PlainText classes to do what is described above. (6) 5.2 Explain the consequent changes that are necessary to the TextApplet class. (4) 5.3 Write an additional strategy class called FancyText (to go with your simplified strategy classes) to allow fancy text to be displayed for the value "fancy" provided for the style parameter. It should use the font Font ("Serif", Font.ITALIC, 12). (3) 5.4 Explain what changes are necessary to the TextApplet class for this. (2)

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