How do you choose a design pattern?
What is the builder pattern?
Why should we not use singleton pattern?
4. Identify and bound the SOI’s Operating Environment.
What are structural design patterns?
What design pattern wrapper classes implement?
What is meant by design pattern?
Can we have this pattern implemented using static class?
2. Create your own definition of a system. Based on the “system” definitions a. Identify your viewpoint of shortcomings in the definitions. b. Provide rationale as to why you believe that your definition overcomes those shortcomings. c. From an historical perspective, identify three precedented systems that were replaced by unprecedented systems.
What are the types of participants of the prototype design pattern you will get?
What is the difference between proxy and adapter?
Did you use ooa/ood methodologies? Did you use design patterns?
When singleton pattern is used?
What are the benefits of the proxy in the design pattern?
What is synchronizer token pattern?