Differences between D-Latch and D flip-flop?

Answer Posted / harsh agrawal

In electronics, a latch is a kind of bistable multivibrator,
an electronic circuit which has two stable states and
thereby can store one bit of information. Today the word is
mainly used for simple transparent storage elements, while
slightly more advanced non-transparent (or clocked) devices
are described as flip-flops. Informally, as this distinction
is quite new, the two words are sometimes used interchangeably.

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Need to convert this VHDL code into VLSI verilog code? LIBRARY IEEE; USE IEEE.STD_LOGIC_1164.ALL; ----using all functions of specific package--- ENTITY tollbooth2 IS PORT (Clock,car_s,RE : IN STD_LOGIC; coin_s : IN STD_LOGIC_VECTOR(1 DOWNTO 0); r_light,g_light,alarm : OUT STD_LOGIC); END tollbooth2; ARCHITECTURE Behav OF tollbooth2 IS TYPE state_type IS (NO_CAR,GOTZERO,GOTFIV,GOTTEN,GOTFIF,GOTTWEN,CAR_PAID,CHEATE D); ------GOTZERO = PAID $0.00--------- ------GOTFIV = PAID $0.05---------- ------GOTTEN = PAID $0.10---------- ------GOTFIF = PAID $0.15---------- ------GOTTWEN = PAID $0.20--------- SIGNAL present_state,next_state : state_type; BEGIN -----Next state is identified using present state,car & coin sensors------ PROCESS(present_state,car_s,coin_s) BEGIN CASE present_state IS WHEN NO_CAR => IF (car_s = '1') THEN next_state <= GOTZERO; ELSE next_state <= NO_CAR; END IF; WHEN GOTZERO => IF (car_s ='0') THEN next_state <= CHEATED; ELSIF (coin_s = "00") THEN next_state <= GOTZERO; ELSIF (coin_s = "01") THEN next_state <= GOTFIV; ELSIF (coin_s ="10") THEN next_state <= GOTTEN; END IF; WHEN GOTFIV=> IF (car_s ='0') THEN next_state <= CHEATED; ELSIF (coin_s = "00") THEN next_state <= GOTFIV; ELSIF (coin_s = "01") THEN next_state <= GOTTEN; ELSIF (coin_s <= "10") THEN next_state <= GOTFIV; END IF; WHEN GOTTEN => IF (car_s ='0') THEN next_state <= CHEATED; ELSIF (coin_s ="00") THEN next_state <= GOTTEN; ELSIF (coin_s="01") THEN next_state <= GOTFIV; ELSIF (coin_s="10") THEN next_state <= GOTTWEN; END IF; WHEN GOTFIF => IF (car_s ='0') THEN next_state <= CHEATED; ELSIF (coin_s = "00") THEN next_state <= GOTFIF; ELSIF (coin_s ="01") THEN next_state <= GOTTWEN; ELSIF (coin_s = "10") THEN next_state <= GOTTWEN; END IF; WHEN GOTTWEN => next_state <= CAR_PAID; WHEN CAR_PAID => IF (car_s = '0') THEN next_state <= NO_CAR; ELSE next_state<= CAR_PAID; END IF; WHEN CHEATED => IF (car_s = '1') THEN next_state <= GOTZERO; ELSE next_state <= CHEATED; END IF; END CASE; END PROCESS;-----End of Process 1 -------PROCESS 2 for STATE REGISTER CLOCKING-------- PROCESS(Clock,RE) BEGIN IF RE = '1' THEN present_state <= GOTZERO; ----When the clock changes from low to high,the state of the system ----stored in next_state becomes the present state----- ELSIF Clock'EVENT AND Clock ='1' THEN present_state <= next_state; END IF; END PROCESS;-----End of Process 2------- --------------------------------------------------------- -----Conditional signal assignment statements---------- r_light <= '0' WHEN present_state = CAR_PAID ELSE '1'; g_light <= '1' WHEN present_state = CAR_PAID ELSE '0'; alarm <= '1' WHEN present_state = CHEATED ELSE '0'; END Behav;

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