Why are patterns important?
How do you identify hardware errors?
Tell me why does pre-emptive multi-threading used to solve the central controller problem?
Why would you choose java in embedded systems?
Can we use any function inside isr?
Would you call yourself a craftsman (craftsperson) and what does that word mean to you?
Give an example of troubleshooting on embedded targets. Explain the process step-by-step.
Why are interfaces important?
Tell me what is top half & bottom half of a kernel?
Explain interrupt latency and how can we decrease it?
Have you designed ui, user interface?
This program is in verilog and need help to get it working correctly. This is the code i have so far. Please help. Simple testbench would be great. Thanks\ 'define vend_a_drink {D,dispense,collect} = {IDLE,2'b11}; module drink_machine(nickel_in, dime_in, quarter_in, collect, nickel_out, dime_out, dispense, reset, clk) ; parameter IDLE=0,FIVE=1,TEN=2,TWENTY_FIVE=3, FIFTEEN=4,THIRTY=5,TWENTY=6,OWE_DIME=7; input nickel_in, dime_in, quarter_in, reset, clk; output collect, nickel_out, dime_out, dispense; reg collect, nickel_out, dime_out, dispense; reg [2:0] D, Q; /* state */ // synopsys state_vector Q always @ ( nickel_in or dime_in or quarter_in or reset ) begin nickel_out = 0; dime_out = 0; dispense = 0; collect = 0; if ( reset ) D = IDLE; else begin D = Q; case ( Q ) IDLE: if (nickel_in) D = FIVE; else if (dime_in) D = TEN; else if (quarter_in) D = TWENTY_FIVE; FIVE: if(nickel_in) D = TEN; else if (dime_in) D = FIFTEEN; else if (quarter_in) D = THIRTY; TEN: if (nickel_in) D = FIFTEEN; else if (dime_in) D = TWENTY; else if (quarter_in) 'vend_a_drink; TWENTY_FIVE: if( nickel_in) D = THIRTY; else if (dime_in) 'vend_a_drink; else if (quarter_in) begin 'vend_a_drink; nickel_out = 1; dime_out = 1; end FIFTEEN: if (nickel_in) D = TWENTY; else if (dime_in) D = TWENTY_FIVE; else if (quarter_in) begin 'vend_a_drink; nickel_out = 1; end THIRTY: if (nickel_in) 'vend_a_drink; else if (dime_in) begin 'vend_a_drink; nickel_out = 1; end else if (quarter_in) begin 'vend_a_drink; dime_out = 1; D = OWE_DIME; end TWENTY: if (nickel_in) D = TWENTY_FIVE; else if (dime_in) D = THIRTY; else if (quarter_in) begin 'vend_a_drink; dime_out = 1; end OWE_DIME: begin dime_out = 1; D = IDLE; end endcase end end always @ (posedge clk ) begin Q = D; end endmodule
Tell me what are the 4 types of inheritance relationship?
Explain various uses of timers in embedded system?
What is the difference between locking and lockless (optimistic and pessimistic) concurrency models?