What is the difference between pass by reference and pass by
value?
Answer Posted / chinna
in Pass by value; if any change in variable in the sub-
function may not reflected to the main function. where as
in pass by reference the change in the variable may reflect
to the original value in the main funtion.
ex : // Pass by Reference
void Get( int &nIndex){
nIndex = 10;
}
void main()
{
int x = 100;
cout<<Get( x );
}
o/p : 10;
ex : // Pass by Value
void Get( int nIndex){
nIndex = 10;
}
void main()
{
int x = 999;
cout<<Get( x );
}
o/p : 999
| Is This Answer Correct ? | 29 Yes | 17 No |
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Question In a class, there is a reference or pointer of an object of another class embedded, and the memory is either allocated or assigned to the new object created for this class. In the constructor, parameters are passed to initialize the data members and the embedded object reference to get inialized. What measures or design change should be advised for proper destruction and avioding memory leaks, getting pointers dangling for the embedded object memory allocation? Please suggest. Question Submitted By :: Sunil Kumar I also faced this Question!! Rank Answer Posted By Re: In a class, there is a reference or pointer of an object of another class embedded, and the memory is either allocated or assigned to the new object created for this class. In the constructor, parameters are passed to initialize the data members and the embedded object reference to get inialized. What measures or design change should be advised for proper destruction and avioding memory leaks, getting pointers dangling for the embedded object memory allocation? Please suggest. Answer # 1 use copy constructors 0 Shanthila There is something to be taken care in destructor, in copy constructor, suppose the memory is assigned to the embedded member object pointer with the parameter passed value, but if some other objects of different class also are pointing to this memory, then if some one deletes the object then this class member pointer object will become dangling, or if the object is not deleted properly then there will be memory leak. Please suggest the design change required to handle or avoid this situation
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