You're working on a game that involves enemy wizards dueling each other. Each wizard has at least a dozen different spells at his disposal -- some of them simply inflict damage, while others will temporarily stun or immobilize an enemy, slow him, prevent him from casting spells for a brief duration, teleport the caster a short distance, or give the caster a temporary shield. A wizard can only cast one spell at a time, but each spell has a fixed cooldown (time before it can be cast again) and an associated mana cost (assume no mana regeneration). Describe some ways you might implement a competent AI system for a wizard.
1366Using the example of the Thief-like AI system in the previous section, how do you implement the 'search for player' behavior for the guards, and get them to search an area in a believable fashion? How do you make sure this searching behavior isn't too challenging for players, and ensure that it's usually possible for the player to escape the search if he plays the game well?
1377You're tasked with implementing a computer player for a real-time strategy (RTS) game. Assuming that there is no fog-of-war, how do you implement a system to allow the computer player to determine what parts of the map are controlled by enemy players, and which parts are open to easy exploitation? How do you identify the choke points on the map? How do you find the boundary between the parts of the map under your control and the parts of the map controlled by enemy players? How do you detect an impending enemy attack or a change in an enemy's offensive posture?
1307You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?
1343As you're starting work on your game, one of your colleagues suggests avoiding pathfinding completely, and just using potential fields for pathfinding and navigation. He suggests that you just overlay a big 2D grid over the world, with each cell indicating the distance to the nearest obstacle. Is his idea feasible? Why or why not? When would it cause problems? Regardless of the answer to that question, what are some of the other ways that such a system could be used?
704You're implementing a medieval strategy game in which pikemen should always walk in front of archers, and catapults should always be behind the archers. Explain how you could implement the movement system to ensure that you keep pikemen in front and catapults in the rear as much as possible. Explain how your answer might be different depending on whether or not the units simply need to end up in that configuration when they reach that destination, or if they need to maintain that formation while moving.
665Have new web technologies like XHTML, CSS, Flash, and XML changed the SEO game or the ways search engines work?
1 1768If I’m a game developer and I’m building piece of content and I want to sell it, how do I do that and realize revenue?
1 2180There is a carem board where 4 No of player can play at a time but 5 No of player have to play with every for gain personal score(not double).In this case how many total minimum No of game /meach will be play..
1 2556There is a carem board where 4 No of player can play at a time but 5 No of player have to play each to every. In this case how many minimum game will be play.?
2 3285A & B are playing a game .There are 8 oranges in a row on the table.one Player can take 1-4 oranges in a pick (a maximum of 4),one who picks the last orange wins the game.'A' plays first How many oranges should he pick first time inorder to win the game.
1222Four Members A, B, C, D are playing a game .A person losing a game should double the amount of others .B, C, D are losing in order after three games .The amount after 3 games are A&B having 40,D is having 16&C 80. Who started with small amount of money?
1195Four Members A, B, C, D are playing a game .A person losing a game should double the amount of others .B, C, D are losing in order after three games .The amount after 3 games are A&B having 40,D is having 16&C 80. Who started with greatest amount of money?
1200Four Members A, B, C, D are playing a game .A person losing a game should double the amount of others .B, C, D are losing in order after three games .The amount after 3 games are A&B having 40,D is having 16&C 80.What amount did B have?
1193
Hey I like to play online games .I damn crazy about it.My favorite one is sudoku and I have good steps to solve sudoku which I got from http://tictacdo.com/ttd/Solve-a-Sudoku Tell me some good online games list and some steps to solve that..
write a program for the normal snake games find in most of the mobiles.
Alphametics are puzzles where each letter stands for a different digit. Here are two alphametics. No word can begin with a zero. We’ve started you out with some of the letters. BASE + BALL -------------- GAMES what these alphabets represent
Commonwealth Games data for google interveiw
How to test the Online Games?? Suggest tricks. I have experience in server-client application testing.
What is planning? How is it used, and what are its advantages? Is it feasible to use planning in real-time games? If so, name any titles where planning has been used for any part of the AI. Describe the architecture of a planning-based AI system for any genre of game.
effects of video games?
Four Members A, B, C, D are playing a game .A person losing a game should double the amount of others .B, C, D are losing in order after three games .The amount after 3 games are A&B having 40,D is having 16&C 80. Who started with small amount of money?
Four Members A, B, C, D are playing a game .A person losing a game should double the amount of others .B, C, D are losing in order after three games .The amount after 3 games are A&B having 40,D is having 16&C 80. Who started with greatest amount of money?
Four Members A, B, C, D are playing a game .A person losing a game should double the amount of others .B, C, D are losing in order after three games .The amount after 3 games are A&B having 40,D is having 16&C 80.What amount did B have?
Hansie made the following amounts in seven games of cricket in India: Rs.10, Rs.15, Rs.21, Rs.12, Rs.18, Rs.19 and Rs.17(all figures in crores of course).Find his average earnings.
I and two of my friends were playing a game. For each win I get Rs 3. Totally I had three wins. Player 2 got Rs.9 and player 3 got Rs 12. How many games had been played?
15 tennis players take part in a tournament. Every player plays twice with each of his opponents. How many games are to be played?
There are some 20 Basketball players & 30 Football players, and 25 cricket players. 1 of them plays all the three games. 8 of them plays at least two games. They are 50 altogether. How many of them plays none of the games.
Do you have any idea about Common wealth games? In which year they will be held?