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what is main difference between architecture,framework and
design pattren

Answers were Sorted based on User's Feedback



what is main difference between architecture,framework and design pattren..

Answer / manidhar adiraju

Archi: It is an interaction between the components with in
the application or across the application.

Framework means semi completed reusable component to
develop webapp ex: in struts ActionServlet

Design pattern are set of rules given as best solutions for
reoccuring the problem in application development.
ex:
MVC is design pattern to develop the app. by seperating
presentation logic 4m another logics

Is This Answer Correct ?    6 Yes 1 No

what is main difference between architecture,framework and design pattren..

Answer / manish kushwaha

Architecture: Architecture is the backbone of any
application which can stand application up, this is
basically the interaction between the different different
component in specific and efficient manner along with your
application business logic.

Framework: framework means some part is implemented and some
part need to be implement so that we can create complete
application, basically very common part corresponding vendor
will implement using the basic technology(Servlet and jsp)
say Apache Strust, JSf, Hibernate etc.
Now we can implement our business logic with this framework
and can make complete desired application.

Design Pattern: Main use of design pattern is to avoid code
duplication,to avoid maintenance and boost up the
performance of an Application.
now a days every framework is implemented on few basic
design pattern like
1) MVC
2) Front Controller etc.

Is This Answer Correct ?    5 Yes 0 No

what is main difference between architecture,framework and design pattren..

Answer / abhishekshahi

Design Pattern: MVC to separate Model, View and Logic for recurring problem. Its a guideline.

Framework: Struts (using set of classes) implementing MVC Design Pattern guidelines.

Architecture: Solution to a business problem where MVC could be a solution and Struts could be used to realize that solution.

Is This Answer Correct ?    3 Yes 0 No

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3.2 Consider the following class: public class Point { protected int x, y; public Point(int xx, int yy) { x = xx; y = yy; } public Point() { this(0, 0); } public int getx() { return x; } public int gety() { return y; } public String toString() { return "("+x+", "+y+")"; } } Say you wanted to define a rectangle class that stored its top left corner and its height and width as fields. 3.2.1 Why would it be wrong to make Rectangle inherit from Point (where in fact it would inherit the x and y coordinates for its top left corner and you could just add the height and width as additional fields)? (1) 8 Now consider the following skeleton of the Rectangle class: public class Rectangle { private Point topLeft; private int height, width; public Rectangle(Point tl, int h, int w) { topLeft = tl; height = h; width = w; } public Rectangle() { this(new Point(), 0, 0); } // methods come here } 3.2.2 Explain the no-argument constructor of the Rectangle class given above. 3.2.3 Write methods for the Rectangle class to do the following: • a toString() method that returns a string of the format "top left = (x, y); height = h; width = w " where x, y, h and w are the appropriate integer values. • an above() method that tests whether one rectangle is completely above another (i.e. all y values of the one rectangle are greater than all y values of the other). For example, with the following declarations Rectangle r1 = new Rectangle(); Rectangle r2 = new Rectangle(new Point(2,2), 1, 4); the expression r2.above(r1) should give true, and r2.above (r2) should give false. (You can assume that the height of a rectangle is never negative.) (2) (5)

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