why should i join wipro bpo but not any other
Draw a SLD of DG distribution up to main LT panel?
How to restore deleted OU in DC ?
what is saturation kit?which use above 15 kw motors panel side.
How do you get programmers to build testability support into their code?
how to treat accounts receivables and accounts payables in accounting. Which entries are done .
WHAT IS SENSEX?
Are multiline comments supported in Hive?
what are the 4 rules to start the motor?
How to do Performence Tunning in Cognos Reports?
Can you give me detail of Diesel Quality parameter in use of DG sets.
vendor out going payment suppose is 10000/- and after some time vendor returned 2000/- as it is excess where this transaction to be posted in fi/ap
what is the standard time in production management ?
can any one please tell me QTP 9.2 supports which version of IE and Mozilla firefox.
You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?