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RK Company Interview Questions
Questions Answers Views Company eMail

when is group2 exam,how can i have better preparation either by selfstudy(if so where can i find respective material) or by joining coaching centre(if so which is the best coaching centre),thanku.

4 17161

Pls send Syllabus of Jr.Eng grade2 electronics e.n.no 02/2008 & model qustions to my id amarlalmeppurath@yahoo.com

2018

give single line diagram of D.O.L and star -Delta starter ?

8 45753

show answer/ calculate-1-2-4 ratio-concrete -cement-sand- metal-water - please brief calculation

2171

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what is PHO and NHO in bpo industry. And after completion of all that what is the procedure for joining.

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MY QUERY IS REGARDING AS/400. I AM FACING A PROBLEM IN UPDATING A PF COZ IT IS GETTING LOCKED SO I USED CHAIN(N) INSTEAD OF ONLY CHAIN.I ALSO TRIED UPDATE(E) ALONG WITH CHAIN(N),ITS NOT GIVING ANY ERROR BUT AT THE SAME TIME NOT UPDATING THE PF

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You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

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