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Transdyne Manual Testing Interview Questions
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what is vss?

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Un-Answered Questions

Explain compare tool.

541


Explain functions in kotlin?

118


Which version of Automation Anywhere you have used?

48


What is a cshtml file?

532


What are different types of windows in computer?

414






audit under section and penalty under saction scurtiny under saction

1657


What are srm sub modules?

598


How do you invoke a servelt?

620


Explain about windows phone bluetooth?

595


How do you insert a table in word 2013?

319


Why is object naming important to use in javascript?

497


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

980


How do you merge cells using the keyboard?

279


If client give you a project then which testing you will perform first

712


What is the use of attributehierarchyvisible ? : sql server analysis services, ssas

571