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Sheraton Interview Questions
Questions Answers Views Company eMail

Where do you see yourself, professionally, in 5 years time from now?

8 21318

i want all types of question paper in related to hotel management course and its answer also

2 10716

what is your greatest strength?

2147

If in Campus interview,Interviewer ask question that, why u select Front Office Department in hotel as ur carrer,then what will be my Accurate reply....? Its better if provide me a proffessional answer...

1 5462

why did u chose front office as your department

5 42215

why iam in bank,give 4 reasons

2035

why are u join the hotel industry? why have u chose food and beverage service as the area of Interest?

21 118554

11. Please describe a situation in which you influenced someone to do something they didn’t want to do.

1 3693

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Un-Answered Questions

Mention what is asymmetric clustering in web-sphere?

478


How to use JDBC to connect Microsoft Access?

584


Explain the features of connected and unconnected lookup.

523


what sort card you will use to copy the data from one dataset to another dataset?

709


Does html5 replace javascript?

521






Which is more efficient merge sort vs quicksort?

461


how do you define single dimensional array and multidimensional array in your cobol?

657


What is the purpose of hard disk? : Dot net architecture

479


who is/are the stake holders in accepting the estimation for specific requirement

1971


List out the differences between config and run methods in angularjs?

519


How do you change excel to landscape?

290


char *a[2]; int const *p; int *const p; struct new { int a;int b; *var[5] (struct new)} Describe the statements in the above given construct ?

2764


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

970


Urgent Required a Content Writer in Our company if there is any one female kindly contact @ hr@silvertouch.com

1524


hi every one i just want to know the entry for bank charges dt 31.3.2016 which deducted on 02.04.2016 kindly help me thank you raj

1243