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An object is a physical thing with a specific state and behavior. It can be described as a class instance.
A class is a logical entity that specifies the blueprint that may be used to generate or instantiate an object.
An object acquiring all of its parent object's characteristics and actions is referred to as inheritance. It offers the possibility to reuse code.
The idea of polymorphism permits a task to be carried out in various ways. To accomplish polymorphism in Java, we employ method overloading and overriding.
Abstraction is a notion that only displays an application's functionality while concealing its internal workings. Java achieves abstraction through the usage of abstract classes and interfaces.
Encapsulation is a term that describes how data and code are wrapped together into
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