Answer Posted / beena
A handle is a class that maintains a pointer to an object that is programmatically accessible through the public interface of the handle class.
Explanation:
In case of abstract classes, unless one manipulates the objects of these classes through pointers and references, the benefits of the virtual functions are lost. User code may become dependent on details of implementation classes because an abstract type cannot be allocated statistically or on the stack without its size being known. Using pointers or references implies that the burden of memory management falls on the user. Another limitation of abstract class object is of fixed size. Classes however are used to represent concepts that require varying amounts of storage to implement them.
A popular technique for dealing with these issues is to separate what is used as a single object in two parts: a handle providing the user interface and a representation holding all or most of the object's state. The connection between the handle and the representation is typically a pointer in the handle. Often, handles have a bit more data than the simple representation pointer, but not much more. Hence the layout of the handle is typically stable, even when the representation changes and also that handles are small enough to move around relatively freely so that the user needn’t use the pointers and the references.
| Is This Answer Correct ? | 0 Yes | 0 No |
Post New Answer View All Answers
Why are pointers not used in c++?
Which coding certification is best?
Distinguish between new and malloc and delete and free().
What is extern c++?
How would you obtain segment and offset addresses from a far address of a memory location?
Differentiate between C and C++.
Explain how the virtual base class is different from the conventional base classes of the opps.
What are the differences between the function prototype and the function defi-nition?
Can we use this pointer in a class specific, operator-overloading function for new operator?
What is general format for a prototype?
Explain class invariant.
How the keyword struct is different from the keyword class in c++?
Difference between class and structure.
How can we access protected and private members of a class?
What is meant by iomanip in c++?