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Core Java Interview Questions
Questions Answers Views Company eMail

What is System class and its purpose?

2 10557

What enableEvents() method do?

1 5719

What is the purpose of the finally clause?

3 6870

What is the range of the char type?

3 7258

What is the range of the short datatype?

2 6785

What is the relationship between a method?s throws clause and the exceptions that can be thrown during the method?s execution?

2 5759

Relationship between an event-listener interface and an event-adapter class?

1 12671

What is clipping and repainting and what is the relation between them?

1 4686

Explain the relationship between the Canvas and Graphics class?

1 5241

What is the return type of a program?s main() method?

3 10356

What is the smallest package in Java API?

iGate,

5 15468

What is the superclass of exception?

3 9420

What is the use of TL?

1986

What is the use of an interface?

3 7012

What is parameter tag and what is its use?

1 6289


Post New Core Java Questions

Un-Answered Questions { Core Java }

What is the use of singleton?

965


What are the advantages of encapsulation in java?

1012


what is interface in java? Explain

968


what is difference between equals and ==?

1065


Explain access modifiers in java.

1039


What does flagged out mean?

1061


What's the base class in java from which all classes are derived?

1266


What is the use of a conditional inclusion statement in Java ?

1095


What is the purpose of static keyword in java?

963


What is constructor chaining in java?

1062


Explain tree set and its features?

1053


What are passing parameters?

1088


Can we inherit inner class?

1019


Question 5 [15] Consider the following classes, illustrating the Strategy design pattern: import java.awt.*; abstract class Text { protected TextApplet tA; protected Text(TextApplet tApplet) { tA = tApplet; } abstract public void draw(Graphics g); } class PlainText extends Text { protected PlainText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Sans-serif", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } class CodeText extends Text { protected CodeText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Monospaced", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } public class TextApplet extends java.applet.Applet { protected Text text; protected String textVal; protected Color color; public String getText() { return textVal; } public Color getColor() { return color; } public void init() { textVal = getParameter("text"); String textStyle = getParameter("style"); String textColor = getParameter("color"); if (textStyle == "code") text = new CodeText(this); else text = new PlainText(this); if (textColor == "red") color = Color.RED; else if (textColor == "blue") color = Color.BLUE; else color = Color.BLACK; } public void paint(Graphics g) { text.draw(g); 10 } } The Text class is more complicated than it should be (there is too much coupling between the Text and TextApplet classes). By getting rid of the reference to a TextApplet object in the Text class and setting the colour in the paint() method, one could turn the Text class into an interface and simplify the strategy classes considerably. 5.1 Rewrite the Text and PlainText classes to do what is described above. (6) 5.2 Explain the consequent changes that are necessary to the TextApplet class. (4) 5.3 Write an additional strategy class called FancyText (to go with your simplified strategy classes) to allow fancy text to be displayed for the value "fancy" provided for the style parameter. It should use the font Font ("Serif", Font.ITALIC, 12). (3) 5.4 Explain what changes are necessary to the TextApplet class for this. (2)

2280


if u open login & logout ,how can udisplay the timelogin & logout members ?

2285