what is the most challenging situvation r u phased while during testing?
can u any challenge your project?
How to avoid "Random" Exceptions being raised when using TJPEGImage or the JPEG unit?
Define the steps necessary to set up CO-PA for BW?
what are the Types of LockEdits in RDO?
please send me jindal previous aptitude and technical question and answer.my email id is email@example.com
1)How much current can a 3-1/2 core 100 mm wire carry? 2)What are the special cables required for explosion proof wiring? 3)In case you do not have coal and salt for earthing, how can you achieve good temporary earthing? 4)One horse power single phase motor is more likely to get hot than a one horse power 3 phase motor. Is it true or false, if true why? 5)What are the different types of soft starters for large motors?please explain?
where i can get material costs on weekly basis
how can service sitting be setted for MCCB?Example for sittings IR (CURRENT RATING),IS(CURRENT STARTING)IO (current operating)?
Which language of programing is popular? how can i learn it ?
what are the steps to implement outbound email in siebel?
The ripple frequency in output of fullwave bridge rectifier is a. Half the input b. Twice the input c. Same as input
Is there any sign of larvae or mature insects with the naked eyes?
hi friends, in sap screen with 000 client i unable to logon,with 001 client i can login but i want to log on with 000 client how i can loggin with 000 client intial screen ,please can u help me
You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?