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Core Java Interview Questions
Questions Answers Views Company eMail

What is a method in coding?

1074

What does singleton class mean?

1005

Can a static method be final?

1078

What does the @override annotation do?

1055

Is 64bit faster than 32 bit?

1084

What is a method header?

1039

What is a parameter in matrices?

1073

What exactly is methodology?

939

What is a parameter in a function?

1008

What does pointer mean?

1075

What is abstract class constructor called?

1032

What is a parameter used for?

978

What is a default method?

1072

What are the types of methodology?

1122

What is floating data type?

998


Post New Core Java Questions

Un-Answered Questions { Core Java }

What is a modifier?

1537


Which is faster string or stringbuilder?

940


What do u mean by variable?

1077


What is valid keyword in java?

1015


Why is singleton class used?

1047


Why string is called as immutable?

970


What is an i/o filter?

1853


What does jenkins do?

929


explain different ways of using thread? : Java thread

1026


How many static init can you have?

1224


What are the 3 types of control structures?

1032


Is void a return type?

981


Question 5 [15] Consider the following classes, illustrating the Strategy design pattern: import java.awt.*; abstract class Text { protected TextApplet tA; protected Text(TextApplet tApplet) { tA = tApplet; } abstract public void draw(Graphics g); } class PlainText extends Text { protected PlainText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Sans-serif", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } class CodeText extends Text { protected CodeText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Monospaced", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } public class TextApplet extends java.applet.Applet { protected Text text; protected String textVal; protected Color color; public String getText() { return textVal; } public Color getColor() { return color; } public void init() { textVal = getParameter("text"); String textStyle = getParameter("style"); String textColor = getParameter("color"); if (textStyle == "code") text = new CodeText(this); else text = new PlainText(this); if (textColor == "red") color = Color.RED; else if (textColor == "blue") color = Color.BLUE; else color = Color.BLACK; } public void paint(Graphics g) { text.draw(g); 10 } } The Text class is more complicated than it should be (there is too much coupling between the Text and TextApplet classes). By getting rid of the reference to a TextApplet object in the Text class and setting the colour in the paint() method, one could turn the Text class into an interface and simplify the strategy classes considerably. 5.1 Rewrite the Text and PlainText classes to do what is described above. (6) 5.2 Explain the consequent changes that are necessary to the TextApplet class. (4) 5.3 Write an additional strategy class called FancyText (to go with your simplified strategy classes) to allow fancy text to be displayed for the value "fancy" provided for the style parameter. It should use the font Font ("Serif", Font.ITALIC, 12). (3) 5.4 Explain what changes are necessary to the TextApplet class for this. (2)

2295


what is the constructor and how many types of constructors are used in java?

1012


What is data member in java?

1076