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  • Alliance One interview questions (2)
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Alliance One Test Cases Interview Questions
Questions Answers Views Company eMail

what is scenario? how to write scenario?

3 4753

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Un-Answered Questions

Insights of a 2 input NOR gate. Explain the working?

1774


npa is either person or account

635


take 100kva DTR( delta/wye ), what ll happen if we connect 11kv to LT side instead of connecting to HT side? will the DTR behave as a step up transformer or something else????

903


What are the main constrains of SCSI in storage networking?

659


what is instance?

740






Caffeine standard is recommended by the monograph for HPLC wavelength accuracy calibration. It is covered range of 205 to 273 only.If the method have wavelength beyond the range, then how it supports for instrument performance?

376


what are problems caused by the pdu in rack server

665


how sensors are working?

737


how do the benefits of using a CPIS outweigh the disadvantages?

782


Hi I need the following information about JMeter 1) How many(max) threads(users) can hit the website using Jmeter? 2) How long(in hours) can we run Jmeter for stress test? (Is there any “Memory full” issue if we run for long time?) 3)What typeof sampler to use for clicking on the link?

1238


In case of salient pole alternator when number of poles are 4 or more than 4 it helps the flux wave to be sinusoid as air gap length is increased from center to tip , but if the number of poles are 2 how does the flux wave is sinusoidal?

776


write a pgm to accept an array of names & name & check whether the name is present in the array. return the count of occurance. use following array as input; {"Dave","Ann","dev","merry"}

522


sir i want know how to fill vat return

748


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

224


What is creepage distance..... what will be the value for different voltage level

694






Alliance One Test Cases Interview Questions
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