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Span Infotech Interview Questions
Questions Answers Views Company eMail

what is the difference between ArrayList and Vector

19 49046

5+3+2=151012 9+2+4=183662 5+4+5=202504 7+2+5=?

4 6921

what is output parameters in qtp?explain? 2)

2 7341

Post New Span Infotech Interview Questions




Un-Answered Questions

Throw some light on Corporate Social Responsibility

1109


What is the eib?

988


What was the last computer book you purchased? Why?

2339


Any strength is a stress but any stress is not strength

1759


what are the default admin accounts in Oracle 10g ?

941


What are the different types of advices?

433


What are the latest developments in the cloud platform?

1091


What is difference between WCF service application and WCF service Library?

839


What are the merkle trees? Are they important?

1


breef description of batch testing ?

2093


How would you attach a drawing to the equipment master data?

859


What is composer json?

867


How to check magento version?

3


What role does the control record play in pay roll?

880


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

1358