Write a program to implement the motion of a bouncing ball
using a downward gravitational force and a ground-plane
friction force. Initially the ball is to be projected in to
space with a given velocity vector.
Determine the result of performing two successive block
transfer into the same area of a frame buffer using the
binary arith operations.
16
Write a procedure to implement highlight as a blinking
operation.
18
Design an implement of the inputs functions for event mode.
19
Device an algorithm for weiler – atherton polygon clipping,
where the clipping window can be any specified polygon.
11
Write a program to implement the motion of a bouncing ball
using a downward gravitational force and a ground-plane
friction force. Initially the ball is to be projected in to
space with a given velocity vector.
10
Write a routine to implement the polymarker function.
19
Extend the sutherland-hodgman clipping algorithm to clip
three- dimensional planes against a regular parallelepiped.
18
Write a program to model an exploding firecracker in the xy
plane using a particle system.
14
Can anyone suggest me how to write test cases for an
application developed in image processing domain
8
Compare the advantages and disadvantages of a
three-dimensional monitor using a varifocal mirror with a
stereoscopic system.
10
Develop a routine to reflect an object about an arbitrarily
selected plane.
15
Derive expression for converting RGB color parameters to HSV
values.
16
Given a spherical surface, write bump-mapping procedure to
generate the bumpy surface of an orange.
19
Set up procedure for generating a wire-frame display of a
polyhedron with the hidden edges of the object drawn with
dashed lines.