What are the differences between Java 1.0 and Java 2.0?
128
Question 6 [9]
6.1 In what situations (in general) would you use a
TreeMap? (3)
6.2 In what situations (in general) would you use a HashSet
to store a collection of
values?
24
hi am an engineering student and my next plan is for ms in
either in us or australia i got my passport but i dont know
anything bout visa can u give brief idea
1)How to get prepared for visa and
2)How to apply for top universities and
3)How to pay the fee and so on
These all are basic questions plz give me a clear idea
76
which is advanced deep technology in java launched by the
sun microsystem??? The answer is very logical
If u need correct answer mail me at priya_gupta@gmail.com
How to know the host from which Applet is originated?
156
What are the names of Component subclasses that support
painting?
167
What are the restrictions imposed by a Security Manager on
Applets?.
172
Question 5 [15]
Consider the following classes, illustrating the Strategy
design pattern:
import java.awt.*;
abstract class Text {
protected TextApplet tA;
protected Text(TextApplet tApplet) {
tA = tApplet;
}
abstract public void draw(Graphics g);
}
class PlainText extends Text {
protected PlainText(TextApplet tApplet) {
super(tApplet);
}
public void draw(Graphics g) {
g.setColor(tA.getColor());
g.setFont(new Font("Sans-serif", Font.PLAIN, 12));
g.drawString(tA.getText(), 20, 20);
}
}
class CodeText extends Text {
protected CodeText(TextApplet tApplet) {
super(tApplet);
}
public void draw(Graphics g) {
g.setColor(tA.getColor());
g.setFont(new Font("Monospaced", Font.PLAIN, 12));
g.drawString(tA.getText(), 20, 20);
}
}
public class TextApplet extends java.applet.Applet {
protected Text text;
protected String textVal;
protected Color color;
public String getText() {
return textVal;
}
public Color getColor() {
return color;
}
public void init() {
textVal = getParameter("text");
String textStyle = getParameter("style");
String textColor = getParameter("color");
if (textStyle == "code")
text = new CodeText(this);
else
text = new PlainText(this);
if (textColor == "red")
color = Color.RED;
else if (textColor == "blue")
color = Color.BLUE;
else
color = Color.BLACK;
}
public void paint(Graphics g) {
text.draw(g);
10
}
}
The Text class is more complicated than it should be (there
is too much coupling between the
Text and TextApplet classes). By getting rid of the
reference to a TextApplet object in the
Text class and setting the colour in the paint() method,
one could turn the Text class into an
interface and simplify the strategy classes considerably.
5.1 Rewrite the Text and PlainText classes to do what is
described above. (6)
5.2 Explain the consequent changes that are necessary to
the TextApplet class. (4)
5.3 Write an additional strategy class called FancyText (to
go with your simplified
strategy classes) to allow fancy text to be displayed for
the value "fancy" provided
for the style parameter. It should use the font Font
("Serif", Font.ITALIC, 12).
(3)
5.4 Explain what changes are necessary to the TextApplet
class for this. (2)